Rena Lanford (
bestowmercy) wrote2014-01-24 11:12 pm
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Entry tags:
[Crux Fleet] Application
PLAYER INFO
Name: Ryuuen
Age: 25
Time Zone: GMT +8 hrs/SGT
Contact Information:
Ryuuen,
converse
Other Characters Played: None!
CHARACTER INFO
Name: Rena Lanford
Canon: Star Ocean: the Second Story/Second Evolution/all four goddamn versions of the thing, there’s two games and two mangas of those games
Age: 19
Appearance: [Oldschool | Remake | Present day ] Looks like just about any other petite young adult human femaledamn it Japan 45 lbs is not a healthy weight with the only hint of non-human distinguished by the blue tint to her hair and the pointed ears. Almost always wears a crescent moon hairpin, cleaned to a golden shine. Arrives in-game with the Earth Federation uniform seen in the third of the three links above.
History: Wiki link!
Canon Point: 1 year post-game, 1 year before the events of Blue Sphere.
Personality:
Warm-hearted, optimistic, a daydreamer with a ready smile; there are few people (or creatures) that Rena Lanford doesn’t make a decent impression on at first meeting. Raised by a caring mother in a tight-knit rural village community, politeness, kindness, and common decency to others regardless of who they are are ingrained in her character; this combined with a good strong sense of empathy means she’s often one to lend a patient ear to another’s troubles, and more often than not lends them her support in whatever way she can.
Family and friends are things she holds close to her heart, and the line between the two more a vague area than anything else; it's the relationships formed and the actions that built them, rather than blood ties, that have always mattered to her, even at a young age. Discovering that she was Westa's adopted child never shook her acceptance of Westa as her mother, the one who had cared for and raised her in all their time together; conversely, though Rena had no memory of her biological mother, on discovering the circumstances of that day that they were separated and the sacrifice that was made, Rena grieved as deeply for her as she would have for Westa's death.
It's the presence of others in her life that support her and give her the drive to press forward, especially in times of weakness or doubt. For if there’s anything that might be considered a main flaw of her personality, it’s a tendency to hesitate, when on her own, rather than to act; to wait and hope, rather than to move and change. It’s in this state of restless inaction that the beginning of the story finds her in; troubled by the strange occurrences across the world since the advent of the Sorcery Globe, and by the growing question of her birth origins since Claude’s arrival, it’s only when Claude decides to investigate the mystery of the Globe that she resolves to venture out as well, with the goal of resolving both those questions. It’s alright, she tells Westa, because she’s not doing it alone. She’s with a friend she can count on.
Which isn’t to say that sunshine and Bunnies are all she’s made of. Like any other person, she’s got a healthy temper, a jealous streak that’s more than happy to make itself known, and she isn't above sarcastic shots (or a mild vendetta) when provoked beyond her patience. At the end of the day, though, petty grudges are small in the scale of things, and the person with whom she spent the morning bickering with and glaring at over her flirting is the same person she’ll leap to the defense of in a heartbeat against that giant crawling caveworm.
Even after all her adventures, it's not without trepidation that she confronts tense situations, whether in physical battle or the emotional sense, and there are still times when she might stand paralyzed in shock, or feel her knees tremble in the face of a terrifying challenge. But she, like Claude, has learned that standing up with true courage doesn't mean getting rid of the fear, but acting in spite of it. And as always, having friends beside and backing her up, even in spirit, makes that inch of difference. And knowing this, the support she gives others is always in earnest, knowing the difference it can make for them, too.
Having grown up surrounded by nature, and with an affinity for the wilds of the Sacred Forest near her village (coincidentally the place where Westa found her), Rena has a particular rapport with animals, even the large and intimidating kind; that she can't speak their language per se makes little difference to her. "If you want to understand, words are never a problem," she tells her friends, after she calms an agitated dragon for them. In the same vein, she takes to small children more easily than most, and her gentle persuasion is oftentimes what opens them up to confide their troubles to someone else.
Abilities/Powers/Skills:
In RPG terms, Rena is a white mage second-classing as a monk; her greatest powers, combat-wise, lie in the repertoire of healing and support she can provide to others, though she doesn’t lack for offensive or debilitating powers. In general, her magic draws from two fronts: her innate racial abilities as a Nedian, and what she’s studied of magic arts on Expel, known as Crest Sorcery, Heraldry, or Symbology in the broader Star Ocean universe. Symbology relies on the presence of certain Symbols on the caster which enable them to summon paranormal effects; while most magic-users have to tattoo them on their bodies to tap into this, Nedians have symbols inscribed into their DNA, and are thus able to wield it naturally, though it is still necessary to focus and incant to control its powers.
Given enough time and energy, she’s capable of fully restoring cases of massive immediate physical trauma (though entirely annihilated parts might not necessarily be regrown, and Resurrection/Raise Dead is not, in fact, able to raise those whose souls have left their bodies/have no more functioning brain activity), but not old injuries or scars. Likewise, her cleansing ability works on removing poisons and magic-induced ailments, but generally prove less effective on natural/chronic diseases that are more entrenched or biological in nature. Support/debilitation spells offer physical or magical shielding, buffing speed or strength, silencing enemies, etc, though she’s only able to cast the stronger stuff on one person at a time.
On the other end of the spectrum, her offensive spells generally revolve around manipulating“holy” light, dark, and gravitational aspects, and range from slamming enemies with a couple dozen extra Gs of gravity, to bombarding a group of them withlasers focused light rays, to temporarily swapping the direction of their personal gravity to lift them a decent height before letting them drop. (Full list of spells here). She’s also fairly capable in hand-to-hand combat, having taken up some level of Expellian jujitsu/self-defensive martial arts and, equipped with a good pair of knuckles or gloves, can deal a punch or a kick that could stagger even a bear.
Noncombat skills-wise, she’s trained and talented in Federation-tech-level medical sciences as well, having sped through a four-year course in the space of a year back home. Animals seem to take to her much easier than with most other people, and she knows her way around an Arlian lyre. She’s also a pretty mean cook. Came just short of getting her Master of EATS degree in the Cooking Master contests back in Fun City, except they had a world to save and all that.
Weaknesses:
As powerful as her spells can be, she’s pretty much a sitting duck when she’s in the middle of casting them (which can take anywhere from a few seconds to a minute or more), and all it takes is a rock thrown at her or a shove to disrupt her focus, which means starting over. She also has a finite store of mental energy to cast spells from, and while there’s no precise limit to how much magic she can push out in a fight (willpower and grit can stretch things an inch further at times, after all), there is a limit, and exhausting it can leave her with barely enough focus to keep moving. As such, without someone to hold out at the front line while she does her thing behind them, things start to get hairy pretty quickly in a pinch situation.
She's also got the constitution and defense of the average (fit) young human, which is to say that she's just as vulnerable to injury and death as anyone else.
Special Items:
Sorceress Knuckles – A pair of fingerless gloves with three metal strips over the backing of each, and threads of Expellian rune metal woven into the fabric; they pack quite the punch, but more importantly, they help amplify Rena’s spells. The same pair she used in the final confrontation with Gabriel/Lantis.
Also with her: her Federation trainee medic’s uniform, a hairpin in the shape of a crescent moon, and two pendants; one with a little golden leaf, the other a shining stone suspended in the middle of a thin gold circle.
RP Sample:
Test drive threads: 1 | 2 | 3
Name: Ryuuen
Age: 25
Time Zone: GMT +8 hrs/SGT
Contact Information:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Other Characters Played: None!
CHARACTER INFO
Name: Rena Lanford
Canon: Star Ocean: the Second Story/Second Evolution
Age: 19
Appearance: [Oldschool | Remake | Present day ] Looks like just about any other petite young adult human female
History: Wiki link!
Canon Point: 1 year post-game, 1 year before the events of Blue Sphere.
Personality:
Warm-hearted, optimistic, a daydreamer with a ready smile; there are few people (or creatures) that Rena Lanford doesn’t make a decent impression on at first meeting. Raised by a caring mother in a tight-knit rural village community, politeness, kindness, and common decency to others regardless of who they are are ingrained in her character; this combined with a good strong sense of empathy means she’s often one to lend a patient ear to another’s troubles, and more often than not lends them her support in whatever way she can.
Family and friends are things she holds close to her heart, and the line between the two more a vague area than anything else; it's the relationships formed and the actions that built them, rather than blood ties, that have always mattered to her, even at a young age. Discovering that she was Westa's adopted child never shook her acceptance of Westa as her mother, the one who had cared for and raised her in all their time together; conversely, though Rena had no memory of her biological mother, on discovering the circumstances of that day that they were separated and the sacrifice that was made, Rena grieved as deeply for her as she would have for Westa's death.
It's the presence of others in her life that support her and give her the drive to press forward, especially in times of weakness or doubt. For if there’s anything that might be considered a main flaw of her personality, it’s a tendency to hesitate, when on her own, rather than to act; to wait and hope, rather than to move and change. It’s in this state of restless inaction that the beginning of the story finds her in; troubled by the strange occurrences across the world since the advent of the Sorcery Globe, and by the growing question of her birth origins since Claude’s arrival, it’s only when Claude decides to investigate the mystery of the Globe that she resolves to venture out as well, with the goal of resolving both those questions. It’s alright, she tells Westa, because she’s not doing it alone. She’s with a friend she can count on.
Which isn’t to say that sunshine and Bunnies are all she’s made of. Like any other person, she’s got a healthy temper, a jealous streak that’s more than happy to make itself known, and she isn't above sarcastic shots (or a mild vendetta) when provoked beyond her patience. At the end of the day, though, petty grudges are small in the scale of things, and the person with whom she spent the morning bickering with and glaring at over her flirting is the same person she’ll leap to the defense of in a heartbeat against that giant crawling caveworm.
Even after all her adventures, it's not without trepidation that she confronts tense situations, whether in physical battle or the emotional sense, and there are still times when she might stand paralyzed in shock, or feel her knees tremble in the face of a terrifying challenge. But she, like Claude, has learned that standing up with true courage doesn't mean getting rid of the fear, but acting in spite of it. And as always, having friends beside and backing her up, even in spirit, makes that inch of difference. And knowing this, the support she gives others is always in earnest, knowing the difference it can make for them, too.
Having grown up surrounded by nature, and with an affinity for the wilds of the Sacred Forest near her village (coincidentally the place where Westa found her), Rena has a particular rapport with animals, even the large and intimidating kind; that she can't speak their language per se makes little difference to her. "If you want to understand, words are never a problem," she tells her friends, after she calms an agitated dragon for them. In the same vein, she takes to small children more easily than most, and her gentle persuasion is oftentimes what opens them up to confide their troubles to someone else.
Abilities/Powers/Skills:
In RPG terms, Rena is a white mage second-classing as a monk; her greatest powers, combat-wise, lie in the repertoire of healing and support she can provide to others, though she doesn’t lack for offensive or debilitating powers. In general, her magic draws from two fronts: her innate racial abilities as a Nedian, and what she’s studied of magic arts on Expel, known as Crest Sorcery, Heraldry, or Symbology in the broader Star Ocean universe. Symbology relies on the presence of certain Symbols on the caster which enable them to summon paranormal effects; while most magic-users have to tattoo them on their bodies to tap into this, Nedians have symbols inscribed into their DNA, and are thus able to wield it naturally, though it is still necessary to focus and incant to control its powers.
Given enough time and energy, she’s capable of fully restoring cases of massive immediate physical trauma (though entirely annihilated parts might not necessarily be regrown, and Resurrection/Raise Dead is not, in fact, able to raise those whose souls have left their bodies/have no more functioning brain activity), but not old injuries or scars. Likewise, her cleansing ability works on removing poisons and magic-induced ailments, but generally prove less effective on natural/chronic diseases that are more entrenched or biological in nature. Support/debilitation spells offer physical or magical shielding, buffing speed or strength, silencing enemies, etc, though she’s only able to cast the stronger stuff on one person at a time.
On the other end of the spectrum, her offensive spells generally revolve around manipulating“holy” light, dark, and gravitational aspects, and range from slamming enemies with a couple dozen extra Gs of gravity, to bombarding a group of them with
Noncombat skills-wise, she’s trained and talented in Federation-tech-level medical sciences as well, having sped through a four-year course in the space of a year back home. Animals seem to take to her much easier than with most other people, and she knows her way around an Arlian lyre. She’s also a pretty mean cook. Came just short of getting her Master of EATS degree in the Cooking Master contests back in Fun City, except they had a world to save and all that.
Weaknesses:
As powerful as her spells can be, she’s pretty much a sitting duck when she’s in the middle of casting them (which can take anywhere from a few seconds to a minute or more), and all it takes is a rock thrown at her or a shove to disrupt her focus, which means starting over. She also has a finite store of mental energy to cast spells from, and while there’s no precise limit to how much magic she can push out in a fight (willpower and grit can stretch things an inch further at times, after all), there is a limit, and exhausting it can leave her with barely enough focus to keep moving. As such, without someone to hold out at the front line while she does her thing behind them, things start to get hairy pretty quickly in a pinch situation.
She's also got the constitution and defense of the average (fit) young human, which is to say that she's just as vulnerable to injury and death as anyone else.
Special Items:
Sorceress Knuckles – A pair of fingerless gloves with three metal strips over the backing of each, and threads of Expellian rune metal woven into the fabric; they pack quite the punch, but more importantly, they help amplify Rena’s spells. The same pair she used in the final confrontation with Gabriel/Lantis.
Also with her: her Federation trainee medic’s uniform, a hairpin in the shape of a crescent moon, and two pendants; one with a little golden leaf, the other a shining stone suspended in the middle of a thin gold circle.
RP Sample:
Test drive threads: 1 | 2 | 3